



Happily for Nightdive Studios, when System Shock was released this week, it became an instant top seller – and critics liked it, too. “Because it took so long … financially, it was the most expensive project that we’ve ever done.” “We don’t yet know how this is going to be received,” he says. A remake of the 1994 cyberpunk shooter that inspired lauded games from Bioshock to Deus Ex and Dead Space, System Shock was announced in 2015, but was delayed again and again at one point it was started again from scratch. Terrified.” That’s how Stephen Kick, chief executive of Nightdive Studios, was feeling when I spoke to him last week, before the launch of System Shock.
